By Joel Hooks
Robotlegs is a standout one of the ActionScript three improvement frameworks to be had this day. With it, Flash, Flex, and AIR builders can create well-architected, testable, and versatile wealthy web purposes - speedy. This concise consultant indicates you ways the sunshine footprint and centred scope of this open resource framework not just solves your quick coding difficulties, it is helping you achieve perception into AS3 structure on a miles deeper point. The authors supply a walkthrough of particular gains in purposes they have written in Robotlegs, whole with code for every software as a complete. you will the best way to in attaining a stability of suppleness and consistency on your personal initiatives.
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Additional resources for ActionScript Developer's Guide to Robotlegs: Building Flexible Rich Internet Applications
The drawback of named injection is that it’s easy to create the kind of bug that is very difficult to find and diagnose. You can’t cover this kind of bug in unit testing, because in a unit test you’ll provide these dependencies manually. Automated Injection ‘Gotchas’ Automated DI is fairly simple once you get to grips with it, but there are a few common tripping points that can make your first experience with it frustrating if you’re not aware of them. If an object has an [Inject]ed dependency you have to create it using the Injector.
This automagic population of the command with the instances it needs is called Automated Dependency Injection. info CHAPTER 4 Automated Dependency Injection You may well have heard of Dependency Injection—there’s a certain buzz around the term that has been moving through the ActionScript community for the last couple of years. It’s one of those terms that sounds like it must be really sophisticated and complex, but actually turns out to be a fancy name for a simple concept that you already understand how to use.
Detain and release when you need your command to hang around Most commands are short-lived, but occasionally you may want to keep your command alive to handle a response from an asynchronous service call and then take action based on the result. Of course you can achieve the same result by hooking up further commands to events dispatched by the service call, but sometimes this will require you to store some data that has been created locally in the command—which can get messy. Don’t rely on event handlers or callbacks to keep your command alive, instead be explicit and use the CommandMap’s detain and release functionality to make it clear what your intention is.